GRADE 3

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Professor Garfield

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Assignments

We are using graph paper to help us program.  By "programming" one another to draw pictures, students will begin to understand what coding is really about. The class will begin by having students instruct each other to color squares on graph paper in an effort to reproduce an existing picture. If there’s time, the lesson can conclude with images that the students create themselves.

The goal of this activity is to build critical thinking skills and excitement for the course.

By introducing basic concepts like programming and algorithms to the class in an unplugged activity, students who are intimidated by computers can still build a foundation of understanding on these topics. Programming and algorithms are essential to computer science. In this lesson, students will learn how to translate instructions into a program and recognize an algorithm.