Technology > Grade 3 >
Grade 3 Assignments
1/19/16-1/27/16
In the last stage students used loops to repeat simple movements. Now they're going to add to that the looping of actions in order to help the bee collect more nectar and make more honey. |
12/07/16-12/15/16
Returning to the artist, students learn to draw more complex images by looping simple sequences of instructions. |
12/18/15-01/06/15
Loops are a handy way of describing actions that repeat a certain number of times. In this lesson, students will practice converting sets of actions into a single loop. |
12/09/15-12/17/15
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11/17-11/25/15
In this series of puzzles students will build on the understanding of algorithms learned in the Graph Paper Programming and Real-Life Algorithms Unplugged activities. Featuring characters from the game Angry Birds, students will develop sequential algorithms to move a bird from one side of the maze to the pig at the other side. To do this they will stack blocks together in a linear sequence to move straight or turn left and right. |
11/05-11/16/2015
By "programming" one another to draw pictures, students will begin to understand what programming is really
about. The class will begin by having students instruct each other to color squares in on graph paper in an effort to
reproduce an existing picture. If there’s time, the lesson can conclude with images that the students create
themselves. |
10/26-11/03-15
We are receiving our Google Account logins. This login is good for the P.S. 69 account. We are also using Thrively.com. The Thrively Strength Assessment identifies each student’s individual strengths across 23 factors. Students receive a personal, uplifting profile that celebrates each child’s unique talents. Instead of grades and test scores, Thrively enables teachers and administrators to see their students through the lens of each student’s strengths. |
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