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Grade 5 Assignments


1/19/16-1/27/16

posted Jan 20, 2016, 5:36 AM by smullin@ps69k.org


In the last stage students used loops to repeat simple movements. Now they're going to add to that the looping of actions in order to help the bee collect more nectar and make more honey.

Students will:

  • Write a program for a given task which loops a single command
  • Identify when a loop can be used to simplify a repetitive action
  • Employ a combination of sequential and looped commands to move and perform actions

12/07/16-12/15/16

posted Jan 6, 2016, 10:58 AM by smullin@ps69k.org

Returning to the artist, students learn to draw more complex images by looping simple sequences of instructions.

12/18/15-01/06/15

posted Dec 18, 2015, 5:41 AM by smullin@ps69k.org

Loops are a handy way of describing actions that repeat a certain number of times. In this lesson, students will practice converting sets of actions into a single loop.

12/09/15-12/17/15

posted Dec 7, 2015, 12:32 PM by smullin@ps69k.org

We are participating in the Hour of Code event.  The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics.  Anybody can host an Hour of Code anytime, but the grassroots campaign goal is for tens of millions of students to try an Hour of Code during December 7-13, in celebration of Computer Science Education Week.  Check out https://hourofcode.com/us for more information.

11/17-11/25/15

posted Nov 20, 2015, 5:35 AM by smullin@ps69k.org

In this series of puzzles students will build on the understanding of algorithms learned in the Graph Paper Programming and Real-Life Algorithms Unplugged activities. Featuring characters from the game Angry Birds, students will develop sequential algorithms to move a bird from one side of the maze to the pig at the other side. To do this they will stack blocks together in a linear sequence to move straight or turn left and right.

11/05-11/16/2015

posted Nov 10, 2015, 12:20 PM by smullin@ps69k.org

By "programming" one another to draw pictures, students will begin to understand what programming is really about. The class will begin by having students instruct each other to color squares in on graph paper in an effort to reproduce an existing picture. If there’s time, the lesson can conclude with images that the students create themselves.

10/26-11/03/15

posted Oct 14, 2015, 6:55 PM by smullin@ps69k.org   [ updated Oct 29, 2015, 6:34 AM ]

We are receiving our Google Account logins.  This login is good for the P.S. 69 account.  We are also using Thrively.com.   The Thrively Strength Assessment identifies each student’s individual strengths across 23 factors. Students receive a personal, uplifting profile that celebrates each child’s unique talents.  Instead of grades and test scores, Thrively enables teachers and administrators to see their students through the lens of each student’s strengths.

09/22-10/14/15

posted Sep 29, 2015, 6:46 AM by smullin@ps69k.org   [ updated Oct 6, 2015, 12:19 PM ]

netsmartzkids.org
We are learning about internet safety.

June 17-June 26

posted Jun 9, 2015, 11:05 AM by Nicole Genovese

June 5-June 16

posted Jun 8, 2015, 7:58 AM by Nicole Genovese

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